General Style: 2/1 Game Forcing
Notrump Openings
1N – 15-17
2C – Stayman
2D
2H – Pass or correct
2S – 5 spades, 4 hearts weak
3M – 4 in that major, 5 in other major Game forcing (Smolen)
4D, 4H – Transfers
2M
3m – 4-6, Game forcing, no fit for opener’s major
3OM – slam try with unknown singleton or void
4C – 1430 KCG
4D – slam try with fit, no singleton or void
4N – quantitative, no fit
2H
2S – invitational with 4 spades, fewer than 4 hearts
2N – invitational with fewer than 4 spades and fewer than 4 hearts
2S – Transfer to clubs
2N – less than Qxx or xxxx in clubs
3M – shortness
3C – Qxx or xxxx or better in clubs
3M – shortness
2N – Transfer to diamonds
3C – less than Qxx or xxxx in diamonds
3M – shortness
3D – Qxx or xxxx or better in diamonds
3M – shortness
3C – 5/5 m invitational
3D – 5/5 m strong
3H – 5/5 M invitational
3S – 5/5 M Game Forcing
4D, 4H – Texas Transfer
4N – 1430 KCB
4S – Quantitative raise to 4N with 4-4 m
4N – Quantitative raise
over competition
Lebensohl (fast denies)
Negative doubles (penalty doubles afterwards)
after any 2C or artificial X – system on
over penalty X –
redouble – one suited minor, relay to 2C
2C – stayman
2D, 2H – Transfers
over opps X of 2C
XX – suggests playing 2CXX
pass – no club stopper
XX – re-Stayman
bid other major with 4 or 2N with both majors
other – natural response to Stayman with club stopper
later bid of 2N by responder shows full club stopper
later bid of 3C by responder shows half club stopper
2N – 20-21
3C – Puppet Stayman
3D – at least one four card major
4C – both majors, slam interest
4D – RKC for hearts
4N – RKC for spades
later 5N – specific K ask
later 5S if hearts are trump – SQ ask
4D – both majors, no slam interest
3H, 3S – 5 card suit
3N – no 4 card major
4H – 5-5 majors slam invitation
4S – 5-4 majors slam invitation
3D,3H – Transfers
3S – relay to 3N, either to play or to show a minor(s) slam interest
3N
4m – natural slam try
4M – shortness, both minors slam try
3N – 5 spades, 4 hearts, no slam interest
4C – Gerber
4D,4H – Transfer
4S – Quantitative raise with 4-4 minors
4N – Quantitative raise
3N – Gambling, no outside A or K in 1st or 2nd
4C – pass or correct
4D – singleton ask
4M – singleton
4N – no singleton
5m – singleton in other minor
5C – pass or correct
Major Openings
5 Card Majors
1M
1N – Forcing for one round
2N – Game forcing 4 card raise (relay to 3C to pass or correct to 3D by PH)
shortness at the 3 level
3M – good 14+
3N – minimum with 2+ KC
4M – minimum with <2 KC
4x – 5 card suit, 2 of top 3 honors
3C – 4 card constructive raise
3D – 4 card limit raise
3M – preemptive (1-5)
3N – 4333 or 4432 (13-15)
2x below M
2M -default rebid, does not promise extra length
3 any – extra strength
2M – 6-10, generally 3 card raise
Three Way game tries
relay – short suit game tries, responder bids cheapest suit in which would NOT accept, up the line, cheapest bid=lowest suit
direct bid – help suit game tries Qxx weakest, KJxx best
3M – bid game with good trumps
1H
1S
3N – 4S raise with solid hearts
3C – game forcing in spades, hearts or clubs
3D – asks
3H – game force with hearts
3S – game force with spades and hearts
3N – game force with hearts and clubs
3S – either frivolous splinter or regular spade splinter
3N – ask
4C, 4D, 4H – frivolous club/diamond/spade splinter
4S – serious spade splinter
1S
1N
2C – 2+ clubs
2D – Clubs or diamonds or hearts
2H – 3 hearts (<18) or 2 good hearts
3C – good club raise
2S – denies 3 hearts and 2 good hearts
3C – good club raise
3D – 3 hearts, 18+
3C – courtesy club raise
2D – 4+ diamonds
3C – Game forcing with clubs, hearts or spades
3D asks
3H – Spade/Heart GF
3S – Spade GF
3N – Spade/club GF
3H – natural, invitational
3H – frivolous splinter (GF, no slam interest)
3S – asks for shortness
4x – serious splinter (some slam interest)
After major suit fit found at the 3 level in a game forcing auction
3N – frivolous, no slam interest
cuebid – extra values cooperation for potential slam try
Passed Hand Bidding
Reverse Drury – 2C = 4, 2D=3
2N – asks for shortness, use Jacoby 2N structure to respond (on over 1S overcall or X)
Fit Jumps (by passed hand or in competition)
- A rebid of first suit (1D-2H-3D or 1S-3C-3S) is a very weak hand with no fit for partner’s suit. Partner should always pass.
- A jump to game (1C-2S-4S) is a signoff, showing a minimum with a fit and enough well-placed cards to make game playable.
- A jump to 3NT (1C-2S-3NT) is to play, showing good stoppers in the unbid suits and no interest in slam.
- A simple raise of partner’s major (1C-2S-3S) is forcing, suggesting a slam and asking for a cuebid. Since responder has already invited game with his jump, there’s little value in using this raise as a re-invitation by opener.
- A new suit (1C-2S-3D/3H) is a cuebid for slam in opener’s suit (to show a slam-try in responder’s major, use the direct raise).
- A JUMP in a new suit (1D-2S-4C or 1H-3C-4D) can be a splinter for the major. After 1S-3C, opener’s 4H bid would show a hand like ♠AKQ76 ♥5 ♦Q854 ♣AJ3. For most slam-try hands, though, consider using the notrump asking bid described below.
- A minimum notrump bid (1C-2S-2NT or 1S-3D-3NT) asks partner for his singleton.
Minor Openings
Frequently bypass 4+ diamonds
bidding two suits shows an unbalanced hand
1m-1x-1N may bypass 1 or 2 four card majors
1C – 2+
2C – invitational or better
3C – can stand 3N by partner with 18 or 19 balanced
2D – natural invitational (10-11)
1D – 4+
2C
2D – default, shows 5 diamonds
2H – 4=4=4=1
2S – strong club raise
3C – courtesy club raise
2N – natural
2D – invitational or better
3D – can stand 3N by partner with 18 or 19 balanced
3C – natural invitational (10-11)
1m
1N – 6-10
2N – 11-12
3M = natural
4m = forcing
3N – 13-15
2H,2S – 5+ spades, 4+ hearts with 3 to 8- (2H) or 8+ to 12- (2S) point
(on over 1D overcall and X)
2N – inquiry
3C – 5=4=1=3
3D – 5=4=3=1
3H – 5=4=2=2 minimum
3S – 5-5-[21]
3N – 5=4=2=2 maximum
4C – 5=4=4=0 with 4 in partner’s suit
4D – 6=4-[xx]
4H – 6=5-[xx]
4C,4D by opener – shows heart, spades and slam interest
1m
1M
2M
next step – ask
1st step – 3 trumps, minimum
2nd step – 3 trumps, maximum
3rd step – 4 trumps, minimum
4th step – 4 trumps, maximum, no shortness
5th step – 4 trumps, maximum, lower suit shortness
6th step – 4 trumps, maximum, higher suit shortness
1X
1Y
2N
all 3 level suit bids are transfers (3S is a slam try with clubs)
3N – to play
2 Level Openings
2C
2D – 0 or 1 control
2H – Kokish
3x – 7+ card suit, No controls, no more than 1 Q
3M – 4 of the major, 5 or 6 diamonds
3C – Natural
3D – stayman
2H – 2 controls
2S – 1 A and 1 K or 4+ controls
2N – 3 K’s
3x - transfer to show one loser 6 or 7 card suit opposite a void
3N – solid suit opposite a void
2D, 2H, 2S – 6 card suits, suit quality depends on seat and vulnerability
RONF
2N – Ogust
3C – bad hand, bad suit
3D – bad hand, good suit (2 of top 3 or 3 of top 5)
3C – singleton ask
4C – modified KC (4D=0, 4H=1 KC w/o Q, 4S=1 KC w Q, 4N=2 KC w/o Q, etc.)
over double of 2M opening
XX – strong
2S – natural, non-forcing
2N,3C – transfer to 3C/3D either to pass or to correct to 3M showing a fit and lead direction
2H-(X)-3D – fit with hearts and with spade lead direction
2S-(X)-3D – transfer to 3H either to pass or to correct to 3S showing a fit and lead direction
2S-(X)-3H – spade raise with A or K
3M – extending the preempt
Other Treatments
XYZ – immediate 3C, is weak, except when Z=1N, then 3C is a slam try and 2N is a transfer to 3C to play
over GF 2D, 4 of other major is first priority
1m-1H-1N
2S – 4-5 majors invitational
2C
2D
2S – 4-4 majors invitational
Fourth suit forcing – next step may be suspect
Kantar 2C by passed hand
Competitive Bidding
Negative doubles through 4H
Responsive doubles through 4H
Support doubles, redoubles through 2H
after a 2N overcall of a weak two bid
3C – puppet stayman
transfers are on
transfer into opponents’ suit shows 4×1
NT Overcall 15-18, system on (including Lebensohl)
Unusual 2N
Balancing 1N
over 1m – 11-14
2C – stayman
over 1M – 12-16(bad 17)
2C asks range and majors
2D,2H,2S – minimum
2N – maximum (good 15 to bad 17)
3C – re-stayman
Over strong NT (14-16 or better)-
Meckwell
X – clubs or diamonds or both majors
2C
2S – strong hand, both majors, longer spades
2C – clubs and a major (2D asks for major, 2H and 2S are natural)
2D – diamonds and a major
2H – natural
2S – natural
Over weak NT (13-15 or weaker)-
Modfied Capp
X -penalty
over action by responder, pass by partner is forcing and shows at least 3 cards in the opponents’ suit
all doubles are negative
we are forced through and including 2S
2C – D or M/m
2D – majors
2M – natural
1N(weak)-P-2x-X= cards (15-17?)
disciplined 3 level preempts – no outside A, probably no outside K
4C (4D) – modified KC ask over 3 level preempts (4D is used as ask over 3C opening)
1st step – 0 KC
2nd step – 1 KC without trump queen
3rd step – 1 KC with trump queen
4th step – 2 KC without trump queen
5th step – 2 KC with trump queen
over opponents takeout Double by UPH
new suit forcing at the 1 level
redouble – no fit, suggests defending
of major suit (BROMAD)
2C – 3 card constructive raise
2D – 3 card limit raise
2M – less than constructive (courtesy raise)
3C – 4 card constructive raise
3D – 4 card limit raise
2N – both minors
3M – preemptive
1N – 1 minor
over minor – Jordan
2N – limit raise or better
3m – preemptive
over opponents preempt
takeout double through 4H
Lebensohl 2N
Leaping Michaels (5-5)
Michaels and Unusual Notrump
after opponents double – XX suggests playing in 4th suit if partner has a doubleton
(1M) – 2M – P
2N – game interest
3C – pass or correct
over their Bergen – X of strong raise=that suit, X of weak raise=takeout of major
over strong club or over negative diamond
Mathe
direct action denies a good hand (<14 points)
They overcall 1N, 2C=stayman
Snapdragon, Son of Snapdragon
(1x)-3x – asks for stopper
1x-(1y)-3Y – transfer to 3N
over a dead NT
X – penalty (shows opener’s suit)
2C – general takeout
X of splinter – lead direction of lower suit
X of cuebid (3 level or higher) – do not lead our suit
(1m)-P-(1M)-?
1N – natural
2m,2M – natural
over gambling 3N or (1N)-P-(3N)
4C – both majors
4D – relay to 4H to play either major
4H – hearts and a minor
4S – spades and a minor
we overcall 3N
4C – strength ask
4D – 15-16
4H – 17-18
4S – 19-20
4N – solid suit
4D – relay to 4H to signoff somewhere
4H, 4S, 5C, 5D – mild slam try
Slam Bidding
Gerber, 1430 KC, specific K’s
D03P14, DEPO, ignore any doubles
Exclusion Blackwood – 1st step 0, 2nd step 1, etc.
1st non-trump step over response is trump Q ask
Cuebidding Style – first or second round controls below game level
Carding and Defenses
Defensive Carding
Upside down Count and attitude
coded J, 10 and 9 after opening lead
3/lowest against suits
4th against NT
A from AK (except when about to shift to a singleton or at 5 level or higher)
against NT A=unblock or count
Reverse Smith against NT by both partners
Standard remaining count
To Discuss
1x-1N-2N vs. 1x-1N-3N